![]() Outside of this, advisors wont assist in recovery. You can help increase this limit by building military manpower buildings in accepted culture provinces.Īlso, there is a 10% recovery for 6 years event that can happen with an event if you have a tier 3 Recruit Master Advisor. This is equal to any nation fully recovering within 10 years base. You recovery manpower by a percentage of your maximum.so a nation with 100k manpower will get more monthly than a nation with 50k manpower. The only other way to get 'more men per month' is by increasing your manpower limit. Policies from Quantity/Admin & Quality/Exploration Your manpower recovery rate is sped up (outside of a nation's unique ideas or events) from: The reinforcement advisor just speeds up the rate of filling your regiments from your existing pool. Also reserves should be calculated to replace lost regiments in first line.Unfortunately there isn't an advisor that speeds up your nation's manpower recovery rate by default. To achieve this, the number of artillery should not exceed the number of cavalry and infantry combined. Manpower Modifier or Manpower Recovery : r/eu4 by GreyGanks Manpower Modifier or Manpower Recovery (Ignoring all other modifiers, purely in terms of men per month. Since artillery takes twice the normal damage when in the front line, it should be deployed in the second line.Artillery defends first line units from attacks with half of its defense points in the corresponding battle phase.Artillery can fire from the second line, and therefore can vastly increase the effectiveness of an army.To avoid the insufficient support penalty, an army must not surpass the maximum ratio of cavalry per infantry regiments.To maximize combat effectiveness of an army, the ratio of infantry, cavalry and artillery is vital. There are also many modifiers from decisions, events and missions that affect recruitment time.Ĭomposition See also: Battlefield unit deployment logic With parliament and “Expand the Army” as active issue Combined with Offensive, its pretty awesome. Its usually the second or third idea group I get. +20 Manpower recovery speed and +50 National manpower modifier is great. Recruitment time can be affected by countrywide and provincial modifiers which are added. In my opinion, Quantity is one of the best ideas you can get because it really helps solve the manpower problem. The base time for recruiting a regiment is: Regiment cost = base cost ⋅ max ( 100 % + ∑ regiment cost modifiers, 20 % ) Base time Manpower is also used for reinforcing depleted regiments. It takes 1000 manpower to recruit a regiment. I think Protestants might have something too. Catholics can get papal sanction of war (if you’re at war). Orthodox can get an icon for faster regen. There’s an advisor that increases manpower. Regiments start with 50% of maximum morale. Manpower recovers as a percentage of total, so boosting the total will increase the gain per month. The base cost and time of a regiment depends on its type this is then adjusted by any modifiers, in particular any buildings the province might have. Each province can recruit one regiment at a time, though multiple regiments can be queued up in a single province. Recruiting regular forces requires an owned, unoccupied province to recruit in, and three resources: manpower, ducats, and time. Please help with verifying or updating this section. 8.6 Mercenaries and Army Professionalism.
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